Roll the Die and MOVE your Token up to the number of hex spaces shown, in any direction (“using your footwork”). Alternatively, you may choose to remain in place (“standing your ground”).
You CANNOT enter a hex occupied by your opponent during your MOVE phase: this is ONLY done with a ♠️Grappling ATTACK.
Corner Advice
If you land on your own starting corner hex during your MOVE, you may immediately discard any cards in your hand and draw up to five new cards (“getting corner advice”). You may do this more than once in a single MOVE phase, if the die roll allows it.
Top Control
When your Token is on top of your opponent’s, this is TOP CONTROL. You may move both Tokens together, keeping TOP CONTROL, but your movement range is halved (naturally, since you are moving two Fighters).
- Roll a 2 (or 3) → move 1 hex together
- Roll a 4 (or 5) → move up to 2 hexes together
- Roll a 6 → move up to 3 hexes together
When your Token is under your opponent’s TOP CONTROL (bottom position on the same hex), your Die roll is negated; however, if you’re on your own starting corner hex, you may get “corner advice” (exchange cards) during your MOVE phase, despite not moving.
A Fighter may voluntarily release TOP CONTROL to MOVE their Token. If you otherwise enter a hex adjacent to your opponent during your MOVE phase, you must stop immediately and proceed to phase 3: ATTACK.

