Each successful DEFEND phase represents your fighter evading or countering the attack — a block, check, dodge, duck, escape, guard, sprawl, or any other maneuver you imagine. How your fighter accomplishes it is entirely up to you.
If your Token was subject to your opponent’s ATTACK in the previous round, now is your chance to DEFEND. To DEFEND, you must play:
- A HIGHER card in the SAME SUIT as the ATTACK, or
- Any TWO LOWER cards in the SAME SUIT, or
- A 🃏Foul, immediately ending your turn
A Fighter in TOP CONTROL may also DEFEND any ATTACK (other than a Foul) with ANY ♠️Grappling card, but must then immediately relinquish TOP CONTROL.

When you successfully DEFEND an ATTACK, you negate all DAMAGE.
When you successfully DEFEND against a ♠️Grappling TOP CONTROL ATTACK, remove your opponent’s Token from your hex (they fail to take TOP CONTROL) and place it on any adjacent hex of your choice (“stuffing the takedown”).
A Fighter who was in TOP CONTROL, but was displaced by a ♠️Grappling ATTACK that they successfully DEFEND, returns to TOP CONTROL position.

If you cannot DEFEND, or choose not to DEFEND, you must pay the DAMAGE in poker chips into the pot, and accept a loss of hex position in the case of a ♠️Grappling ATTACK.
A successful ♥️Choke or ♦️Lock ATTACK immediately ends the fight; likewise, losing all your chips ends the fight.
On the very first turn of any round, there is no ATTACK to DEFEND against. In any such turns, Fighters proceed immediately to phase 2: MOVE.

