How to Begin

  1. Please read the rules before competing for the first time, or to refresh your knowledge if it’s been a while.
  2. Decide who will use the Red Token and who will use the Blue Token. Customarily, Red goes first, and Blue is the challenger.
  3. Distribute chips fairly: each Fighter should start with the same number, typically around 20—50. Variation can represent weight classes (20 = Atomweight, 30 = Lightweight, 40 = Middleweight, 50 = Heavyweight). More chips = Fighter durability.
  4. Place the Red Token on the Red Corner hex and the Blue Token on the Blue Corner hex. These are your starting hex positions for each round.
  5. Shuffle the Deck and deal FIVE cards to each Fighter (each may look at their own cards). The remainder is the Draw Pile, representing Round One, placed nearby.
  6. The Fighter with the Red Token begins by rolling the Die, immediately entering their MOVE phase, as described under the heading “Taking Turns.”

Next: Taking Turns