- DAMAGE is paid into a pot, which becomes the Winner’s Purse.
- The amount of DAMAGE inflicted depends on the hex occupied by the attacking Fighter:
- 5 DAMAGE → CENTRAL HEX
- 3 DAMAGE → Central Yellow Ring
- 3 DAMAGE → Starting Red/Blue hexes
- 1 DAMAGE → All other hexes

The Central hex scores FIVE.
Six Central Ring hexes (Yellow) & Starting hexes (Red and Blue) score THREE. All other hexes (grey) score ONE.
Special Damage Rules
- ♦️Locks always score DAMAGE according to the above values, regardless of who has TOP CONTROL (ie. even from bottom position).
- ♣️Striking ATTACKS made from bottom position score 1 DAMAGE only, regardless of hex occupied.

