Damage

  • DAMAGE is paid into a pot, which becomes the Winner’s Purse.
  • The amount of DAMAGE inflicted depends on the hex occupied by the attacking Fighter:
    • 5 DAMAGE CENTRAL HEX 
    • 3 DAMAGE → Central Yellow Ring
    • 3 DAMAGE → Starting Red/Blue hexes
    • 1 DAMAGE → All other hexes
DAMAGE values for ATTACKS determined by hex.
The Central hex scores FIVE.
Six Central Ring hexes (Yellow) & Starting hexes (Red and Blue) score THREE. All other hexes (grey) score ONE.

Special Damage Rules

  • ♦️Locks always score DAMAGE according to the above values, regardless of who has TOP CONTROL (ie. even from bottom position).
  • ♣️Striking ATTACKS made from bottom position score 1 DAMAGE only, regardless of hex occupied.

Next: Rounds